![]() Also, pro players are simply better at building advantages for their team to exploit. She outputs very little pressure early into fight, and even when she is at max energy, she still has to force the enemy to fight HER somehow (and not just her teammates). That is because the Zarya comp is just a bit awkward in a pro setting. To add to this, as for which comp is better, the Winston comp has been preferred to the Zarya comp in pro play. You actually need to take the initiative or else the enemy just wins by default. Don’t just have your flankers stand in main, your Winston just staying still and never looking for a flank or high ground, or your supports not moving up. And finally, the Winston team has to be actively roaming for positioning. Or sometimes you have to threaten to take a powerful position of the map (like white room on Lijiang Control center) to force out their cooldowns and again, force them to move their asses up. Sometimes you really have to force the point to get their asses to move up and fight you. Second, you have to know how you can force the enemy to take the fight if they’re just kiting you. First, you just have to know when you can just go in and when you actually have to wait, and that takes a lot of coordination and game knowledge to perfect. ![]() The Winston team though also has some tricks up their sleeve. If you have to give up the point to do that, often it’s still worth it given how easy it is to bully a no CD Winston off the objective anyways. Another important concept is to anticipate when the Winston team has the advantage and to kite out of the fight. That way, they have to take the long way and that buys time for your team to get strong. The standard setup would be for the Zarya team to position on long sightlines but for the Reaper to cover the easiest flank the enemy can take. Positioning Reaper in key power positions that hold areas of the map that you don’t want them to take is very important. Reaper is a key hero in the matchup because after the Tracer nerfs, he’s probably just a better hero for zoning enemies, and he really benefits from bubble due to his lower mobility compared to Tracer. The Zarya team has a few ways to counterplay the Winston team. So really it boils down to this: can the Winston team accrue enough of a positional or an ult advantage before the Zarya team just kills everyone? Or the team could have enough ults that even with your terrible engage, you still manage to kill something.Īnd setting up these advantages takes time, which buys some time for the Zarya to build energy and outmuscle the Winston team. The Winston could go on a flank or drop from a high ground to pincer then so they can’t escape. No, for the Winston team to kill something, there needs to be a viable threat to the enemy team. ![]() That’s because the enemy just kites you and because you are easy to force out when your bubble is gone, you can’t just hold the point hostage a lot of the time (unlike a Rein can). ![]() Winston is actually pretty weak when he just literally goes in with no preparation. So knowing this, you might think all the Winston has to do is jump in and he’ll just kill. Winston on the other hand is a tempo hero that traditionally has the best engage in the game (although now that goes to JQ or Doom on some maps), but is way less useful when both teams are just poking at each other. Her bubbles also provide a way of delaying the enemy from killing her team before she gets that big power spike (or she can obviously bubble herself or her DPS for aggression). She doesn’t use as many resources as other tanks which means the supports can spend more time doing damage, and she wants to build energy and win with that energy. So Zarya is a scaling hero, which means she really benefits from long fights.
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