For the second level-up and your subclass choice, the best ability to pick is Beast Master. Your first level-up should be focused on Archery, as the rest of the options are going to be handled much better by any party members you're taking with you. Another useful option is Speak With Animals-with all the story potential you get from that ability, it should be a no-brainer pick whenever you have the option. These are pretty small and squishy allies, but can be a good distraction for enemies, as well as having some fairly decent status effects to inflict on enemies, such as poison or blindness.Īs for your spells, the most useful is going to be Ensnaring Strike, which keeps enemies at a distance while you do damage. Sanctified Stalker is also a good choice, because it allows the use of a fairly powerful Cleric cantrip, Sacred Flame.Īs for Natural Explorer, choosing Beast Tamer gives you the most straightforward combat bonus in the ability to take on a familiar. The default Favored Enemy choice, Mage Breaker, is a recommended pick in most cases thanks to the True Strike cantrip and some experience in Arcana. These depend on what you're expecting as a playstyle for your Ranger, but each comes with unique cantrips. Your first two big customizations as a Ranger are choosing your Favored Enemy and Natural Explorer specializations. They have high Dexterity, are inherently stealthy, and have the race ability of "Lucky," which allows them to re-roll all 1s, which means critical fails will be an extremely rare sight for you. When it comes to your Ranger racial choice, Wood Elf makes a strong option for their high Dexterity and fleet-of-foot abilities, but if you want to play a stealth sniper style, go with the lightfoot Halfling. If you're the tank for your team, you want the enemies near you, so the push isn't optimal-plus you lose out on the opportunity for a reactionary attack if the enemy chooses to flee from you. Meanwhile, the downside to Punishing Attack is that it has a chance to push enemies away. Riposte grants you the ability to counter-attack, which can be super effective with two-weapon fighting styles. A solid approach is to swap out the Punishing Attacks bonus and take Riposte instead. On the melee side, the Battle Master option excels with some really good passive bonuses. Going the Eldritch Knight route basically makes you a battle mage, but with the current roster of characters, you're already likely to have some spellcasters in your party-so you might want to keep your Fighter's focus on melee. ![]() When you hit Level 3, you'll get the choice between becoming either a Battle Master or an Eldritch Knight. You'll also get an action surge on your first level-up, which provides you an extra action every use-so be ready to score some double hits. Fighters who need to tank a lot of damage to protect squishier allies should go down the protection route, while planning ahead to add some shield proficiencies. ![]() If you want to deal damage, dual-wielding can be useful, since it allows you to diversify your loadout between different weapon types and status effects. Do you want to focus on protection, handling great weapons, or dual-wielding weapons? Knowing how to specialize your Fighter will help you make your decisions early. Once you earn your first level-up, you'll unlock the ability to start taking traits, allowing you to start to really build your Fighter around a role. Dwarves favor axes and hammers, while Githyanki are better using swords. Be sure to keep your weapon preference in mind as you make your choice, as well. So in combining both boosts, you create an effective front-line melee character who can also soak up a lot of damage. The dwarf gets a modifier of +2 Constitution, the stat that dictates health, in addition to the Strength modifier. You'll get even better benefits by going for the Shield Dwarf.
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